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u4gm:Ascendancy Class Adjustments in Path of Exile 3.26
Submitted by jeanbb » Wed 28-May-2025, 16:24Subject Area: Requirements | 0 member ratings |
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Path of Exile 3.26 introduces pivotal changes to Ascendancy classes, rebalancing core mechanics and enhancing build diversity across the board. These updates aim to make more Ascendancy options viable for endgame content and league progression.
One major overhaul comes to underused Ascendancies, which have received significant buffs to passive nodes. These changes ensure that niche builds can now compete more closely with meta favorites, expanding the pool of viable character setups.
Certain keystone passives have been reworked to offer more interactive gameplay. For example, some defensive bonuses are now conditional or scale based on in-combat performance, promoting smarter and more skillful playstyles.
The Assassin and Occultist classes now offer more focused identity paths. Assassin is sharper in single-target elimination, while Occultist improves area denial and debuffing strategies, especially with the new chaos-based effects introduced in this patch.
Synergies between skill gems and Ascendancy traits have also improved. With enhanced gem scaling and better passive interactions, many players will find previously unpopular skills now performing at a much higher level within specific Ascendancies.
The changes also emphasize hybridization. Players are encouraged to explore cross-class mechanics by rethinking their choices with the addition of new Atlas passives and unique items that blend multiple class traits.
Overall, the Ascendancy changes in 3.26 are not just balance tweaks—they redefine what each class represents. This opens a new chapter in character customization, offering both veteran and new players fresh ways to approach the game.
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