The Risk
New players to DaD should be aware of the importance
Submitted by bertramuzi » Tue 28-Feb-2023, 19:09Subject Area: General | 1 member rating |
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Another tip that should aid beginners struggling with DaD's combat is constant movement. For much the same reason that dolphin diving, or crouch-firing, in modern shooting games (Call of Duty, Fortnite, etc) is so widely useful and effective, so is crouching and constant movement while fighting in Dark and Darker. Hitting with a swing against the stationary object can be difficult in this type of game Imagine the challenge of hitting an Rogue who's running around somebody, all while attacking them continuously with a dagger , and building up poison stacks.
The next tip might be a trick for everyone, as many players aren't aware that they can combine the effects of potions to heal. In particular applying two identical healing potion won't stack the effects. However, if you use two different rarities of healing potions one after another that stack. There's a reason purchasing the white and grey-named potions from the Alchemist.
Also, it must be noted that using a different healing item or healing type when you are under the effects of a potion may also work. It's common sense but many players might have stopped themselves from applying a bandage, or using a healing Skill when their potion was in use in case of.
In the final, and perhaps most important, new players to DaD should be aware of the importance of sound when playing the game. Player footsteps, enemy noises, different types of armor, sounds of magic being cast, and many more, are easily discernible from several rooms in DaD.
Additionally, there are some classes, you can hear sounds further away (such as Ranger's Enhanced Hearing) Being able to distinguish between just a single Cleric player approaching or a large group of players with one of the Wizard using buffs to cast on a Barbarian can be the most important thing on the planet. Here are just one of the many things players should keep an ear out for and why:
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